Aarchon MUD - Races

In Aarchon there are 13 different classes that you may choose, all of which are available at the time of creation. Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells. Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race can be changed each remort -- your class is permanent.


Warrior | Thief | Cleric | Mage | Gladiator | Samurai | Paladin | Assassin
Ninja | Monk | Templar | Illusionist | Gunslinger | Ranger | Necromancer

Clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they posess an impressive area of protective magics, as well as fair combat prowess.

Prime stat: Wisdom, Secondary Stats: Charisma, Discipline

Clerics are one of the most difficult classes to level solo as they have weak combat skills and their magic does very little damage at lower levels. They are however unrivaled in their healing and enhancements powers which means many players want them in their group. Through the use of protection auras, cure mortal, and stances like Swayde's Mercy, Clerics are very tough to kill.

Some skills/spells that are (mostly) unique to the Cleric class are:

Cure Mortal
Fade
Firwitch's Seance
Holy Word
Korinn's Inspiration
Parademia's Bile
Prayer
Quirky's Insanity
Restoration
Rimbol's Invocation
Siva's Sacrifice
Swayde's Mercy