Aarchon MUD - Races

In Aarchon there are 13 different classes that you may choose, all of which are available at the time of creation. Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells. Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race can be changed each remort -- your class is permanent.


Warrior | Thief | Cleric | Mage | Gladiator | Samurai | Paladin | Assassin
Ninja | Monk | Templar | Illusionist | Gunslinger | Ranger | Necromancer

Gladiators are combat enthusiasts who maintain no magical ability but rather focus all of their energy on combat skills. They are a specialized type of Warrior who knows nothing other than how to deal damage.

Prime stat: Vitality, Secondary Stats: Strength, Agility

Because Gladiators have no magical spells, they are much better off working in a group rather than solo. Through the use of enhancement spells from other players Gladiators quickly become deadly opponents.

Some skills/spells that are (mostly) unique to the Gladiator class are:

Beheading
Berserk
Blade Dance
Blood Bath
Dual Axe
Fatal Blow
Finesse
Gouge
Headbutt
Puncture
Sustenance
Uppercut
Wrist Shield