In Aarchon there are 13 different classes that you may choose, all of which are available at the time of creation.
Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells.
Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race
can be changed each remort -- your class is permanent.
Warrior | Thief |
Cleric | Mage |
Gladiator | Samurai |
Paladin | Assassin
Ninja | Monk |
Templar | Illusionist |
Gunslinger | Ranger |
Necromancer
Templars are an ancient order of religious nobility who have outlasted,
as a politcal force, any of the passing trends of monarchy, revolution,
or capitalism. Since the shattering, they have come to be the supreme
governing body, since only they have been represented in virtually all
time frames. They fight to preserve order and the privilege that lets
such as they remain in the noble class. Despite their religious rites,
beliefs, and dogma, they do not preach to the masses, although they do
impose their morals on them. Templars are the lawyers, beurocrats,
police, and officials who hold Bastion together. Because of their
status, they have the time to pursue a formal education, including
subjects like magic theory, making them skilled in both magic and
clerical prayer.
Prime stat: Wisdom, Secondary Stats: Charisma, Intelligence
Arguably one of the strongest classes in the game, but also one of
the most difficult to play. Their healing power is only surpassed by
Clerics, and their combat skills are only below fighter types. They
are slow to kill, and slow to be killed.
Some skills/spells that are (mostly) unique to the Templar class are:
Cure Mortal
Energy Drain
Fade
Inquisition
Jihad
Reflection
Werewolf Hunting
Witch Hunting