In Aarchon there are 13 different classes that you may choose, all of which are available at the time of creation.
Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells.
Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race
can be changed each remort -- your class is permanent.
Warrior | Thief |
Cleric | Mage |
Gladiator | Samurai |
Paladin | Assassin
Ninja | Monk |
Templar | Illusionist |
Gunslinger | Ranger |
Necromancer
Warriors represent the rank and file of those adventures who seek to solve problems by the application
of direct physical force. Their field of expertise is, of course, weapons and combat skills, but they can
also pick up some releated non-combat skills. Warriors advance quickly, even morso than their specialized
combat-based counterparts.
Prime stat: Strength, Secondary Stats: Constitution, Discipline
Warriors are relatively versatile as they have many combat skills, while possessing a few magical traits
that Gladiators do not. They make good group leaders through the effective use of the leadership skills.
Warriors tend not to be incredible PKillers however they can hold their own in most situations.
Some skills/spells that are (mostly) unique to the Warrior class are:
Beheading
Berserk
Blade Dance
Charge
Fatal Blow
Leadership
Mass Combat
War Cry