wish list
Level 1: cure light 1m 99% infravision 6m 70% ventriloquate 6m 70% Level 3: create water 3m 99% Level 4: bless 7m 99% create food 3m 99% cure disease 7m 99% invisibility 13m 70% Level 6: continual light 5m 97% refresh 12m 95% Level 7: armor 3m 99% goodberry 12m 99% Level 8: cure poison 3m 99% giant strength 13m 70% Level 9: detect poison 3m 99% know alignment 6m 99% Level 10: create spring 15m 99% blessed darkness 6m 70% Level 11: remove curse 15m 99% Level 12: cure blindness 15m 99% Level 14: holy binding 77m 99% breathe water 3m 99% Level 15: cure serious 7m 99% Level 16: cancellation 15m 96% change sex 11m 99% Level 17: shield 3m 99% Level 18: enchant armor 325m 70% identify 9m 97% Level 19: divine light 11m 99% Level 20: cure mental 19m 99% fly 15m 99% floating disc 52m 70% haste 65m 70% Level 21: enchant arrow 39m 70% Level 22: enchant weapon 325m 70% Level 27: fireproof 7m 98% Level 28: frenzy 23m 99% Level 30: cure critical 15m 99% sanctuary 57m 99% Level 35: heal 38m 99% Level 40: create bomb 39m 70% Level 48: dominate soul 61m 99% Level 51: protection magic 19m 97% Level 53: damned blade 23m 99% Level 56: hand of siva 325m 70% Level 58: create rose 3m 99% Level 70: cure mortal 194m 99% life force 39m 70% Level 81: recharge 78m 70% Level 90: restoration 77m 99% Level 96: hallow 233m 99% As might be seen by a genie cleric.

BUY LIST SELL VALUE BROWSE IDENTIFY
Keywords: BUY LIST SELL VALUE BROWSE Syntax: buy <object> Syntax: list Syntax: sell <object> Syntax: value <object> Syntax: browse <object> Syntax: identify <object> BUY buys an object from a shop keeper. When multiple items of the same name are listed, type 'buy n.item', where n is the position of the item in a list of that name. So if there are two swords, buy 2.sword will buy the second. If you want to buy multiples of an item, use an * (buy 5*pie will buy 5 pies). These can be combined into (for example) buy 2*2.shield, as long as the * is first. LIST lists the objects the shop keeper will sell you. List <name> shows you only objects of that name. SELL sells an object to a shop keeper. VALUE asks the shop keeper how much he, she, or it will buy the item for. Usually a shopkeeper will only be interested in certain types of items, but not at all interested in others. (For example, a jeweller may not want to buy some old armor off of you.) BROWSE asks the shopkeeper for information about an item he sells. IDENTIFY asks the shopkeeper to identify the properties of an object (for a price).