The show statbars command changes the way that your stats are displayed when
you type "attributes", or when you type score, if you have attribute display
enabled. Below is a sample of what your stats might look like. Each column
below is labeled with a letter. The explanation for each column is below the
sample output.
A B C D E F G H I J K
| Str: 138 + 32 => 153 [11111 22222 33333 20000 00000 00000 00000 00000] |
| Con: 118 + 13 => 127 [11111 22220 00000 00000 00000 00000 00000 00000] |
| Vit: 101 + 10 => 108 [11111 22100 00000 00000 00000 00000 00000 00000] |
| Agi: 119 + 43 => 137 [11111 22222 33333 44410 00000 00000 00000 00000] |
| Dex: 122 + 24 => 135 [11111 22222 33300 00000 00000 00000 00000 00000] |
| Int: 84 + 12 => 92 [11111 22210 00000 00000 00000 00000 00000 00000] |
| Wis: 89 + 8 => 95 [11111 21000 00000 00000 00000 00000 00000 00000] |
| Dis: 132 + 16 => 142 [11111 22222 10000 00000 00000 00000 00000 00000] |
| Cha: 126 + 0 => 126 [00000 00000 00000 00000 00000 00000 00000 00000] |
| Luc: 126 + 8 => 132 [11111 21000 00000 00000 00000 00000 00000 00000] |
A: The base value for your stats. The only way this number changes is
when you remort/re-roll stats, or when you train a stat. If you have finished
training your stats, this number will not change.
B: This is the total bonus that you have for each stat. The bonus values
factor in equipment, tattoos, and spell affects.
C: This is your modified stat value, which is the value that is used for
all stat-based game mechanics.
D-K: These columns represent a bar graph visual display of the information
from columns B and C. The stat system here uses diminishing returns. The first
+5 to stats is a 1:1 ratio. The next +5 is a 2:1 ratio. The next +5 is a 3:1,
so on and so forth. In this display, column K represent an 8:1 ratio. What
this means is when you reach column K, you need +8 to a stat to see a change
of +1 in column C.
In the above sample output, you can see that for the "AGI" row, under column
G, the values are 44410. To reach the next +1 to a stat, the player needs 3
more points toward AGI. This would change the value in row "AGI", column B, to
46, the value in column C to 138, and column G to 44440.
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