statbars
The show statbars command changes the way that your stats are displayed when you type "attributes", or when you type score, if you have attribute display enabled. Below is a sample of what your stats might look like. Each column below is labeled with a letter. The explanation for each column is below the sample output. A B C D E F G H I J K | Str: 138 + 32 => 153 [11111 22222 33333 20000 00000 00000 00000 00000] | | Con: 118 + 13 => 127 [11111 22220 00000 00000 00000 00000 00000 00000] | | Vit: 101 + 10 => 108 [11111 22100 00000 00000 00000 00000 00000 00000] | | Agi: 119 + 43 => 137 [11111 22222 33333 44410 00000 00000 00000 00000] | | Dex: 122 + 24 => 135 [11111 22222 33300 00000 00000 00000 00000 00000] | | Int: 84 + 12 => 92 [11111 22210 00000 00000 00000 00000 00000 00000] | | Wis: 89 + 8 => 95 [11111 21000 00000 00000 00000 00000 00000 00000] | | Dis: 132 + 16 => 142 [11111 22222 10000 00000 00000 00000 00000 00000] | | Cha: 126 + 0 => 126 [00000 00000 00000 00000 00000 00000 00000 00000] | | Luc: 126 + 8 => 132 [11111 21000 00000 00000 00000 00000 00000 00000] | A: The base value for your stats. The only way this number changes is when you remort/re-roll stats, or when you train a stat. If you have finished training your stats, this number will not change. B: This is the total bonus that you have for each stat. The bonus values factor in equipment, tattoos, and spell affects. C: This is your modified stat value, which is the value that is used for all stat-based game mechanics. D-K: These columns represent a bar graph visual display of the information from columns B and C. The stat system here uses diminishing returns. The first +5 to stats is a 1:1 ratio. The next +5 is a 2:1 ratio. The next +5 is a 3:1, so on and so forth. In this display, column K represent an 8:1 ratio. What this means is when you reach column K, you need +8 to a stat to see a change of +1 in column C. In the above sample output, you can see that for the "AGI" row, under column G, the values are 44410. To reach the next +1 to a stat, the player needs 3 more points toward AGI. This would change the value in row "AGI", column B, to 46, the value in column C to 138, and column G to 44440.