Board Ideas.old [context]
Sender Allkohl
Date Tue Oct 16 14:43:57 2012
To all
Subject re: crafting
Sorted out some storage chars and crafted a few of the 97 items with the stuff I got. If you add all the stats, it totals to pretty decent eq, however with it being very random, you end up with equip that's just too general for any class to use (except maybe monk orso which can use any stat :)) You need to give up on a lot of hero and near-hero equip to be able to craft these so it of course would be nice if it's all worth the trouble. Rather then just making the total eq more powerfull, I think it would be nice if there was something like a class-parameter added to it. You are actually making the piece with your char so I would like to think you know what you (want to) make. Sorted out some storage chars and crafted a few of the 97 items with the stuff I got. If you add all the stats, it totals to pretty decent eq, however with it being very random, you end up with equip that's just too general for any class to use (except maybe monk orso which can use any stat :)) You need to give up on a lot of hero and near-hero equip to be able to craft these so it of course would be nice if it's all worth the trouble. Rather then just making the total eq more powerfull, I think it would be nice if there was something like a class-parameter added to it. You are actually making the piece with your char so I would like to think you know what you (want to) make. Few possible options for this parameter. - class - fighter/caster/rogue For example craft champion_necklace gladiator would craft you something with instead of true random stats, give you stats divided randomly amongst gladiator prime/secundary stats. Or 75% classstats, 25% random, whatever works. Something similar for a more type-like parameter. Not sure which would be best. Object 'champion ring' is type armor, extra flags glow hum no_extract. Weight is 4, level is 97. Armor class is 22 pierce, 22 bash, 22 slash, and 22 vs. magic. Affects moves by 39. Affects mana by 10. Affects hp by 101. Affects saves by -8. Affects damage roll by 4. Affects hit roll by 1. Affects dexterity by 1. Affects constitution by 7. Affects intelligence by 6. Affects agility by 8. Affects luck by 9. Affects vitality by 18. Affects wisdom by 15. For gladiator could then become something like Object 'champion ring' is type armor, extra flags glow hum no_extract. Weight is 4, level is 97. Armor class is 22 pierce, 22 bash, 22 slash, and 22 vs. magic. Affects moves by 39. Affects hp by 111. Affects damage roll by 4. Affects hit roll by 9. Affects dexterity by 15. Affects agility by 18. Affects luck by 9. Affects vitality by 18. Affects strenght by 4. For the effort it takes to craft these items (which is rather big), you deserve something you will actually use. My 2 cents.