Board Ideas.old [context]
Sender Astark
Date Tue Apr 21 06:31:19 2015
To all
Subject re gm spells
Agree with Bombabil. My concern with spells never losing concentration goes even beyond PvP though. Why build fancy mobs that do things like curse, feeblemind, blind, etc. if your spells can never fail. I do agree that I don't find GMing spells to be -too- useful, but I certainly have a few mastered on my mage and cleric both. Not convinced totally that the mechanic needs to be changed, especially considering how cheap spell mastery is.