Board General.old [context]
Sender Astark
Date Tue Aug 11 09:12:17 2015
To all
Subject my r10 race feedback
Was going to post this on tester but worried it won't get any exposure. We are approaching the completion of r10 and I don't want race testing/balance to be unfinished when r10 is finally done ;) Archon: Super useful as a support race because of the aura of menace bonus. Good for fighter classes who want sanctuary/bless for solo-buffing as well. For someone like a Paladin, it might allow them to tank really effectively when combining the aura bonus with something like Swayde's mercy, with a bonus to smite dispel chance. Although smite dispel isn't common because of the alignment requirement. I like the perm affects and the vuln/resists. Behemoth: I just can't seem to find a good reason to pick this race over any other race right now. Rake and Brutal Damage is some nice passive damage bonus, but what class do I see picking this race? Razor claws requires unarmed and unstanced, so that leaves basically monk and ninja for 10-15 levels until they get a stance. I don't think rake is worth picking over the bonuses from ettin, dragonborn, or quickling. Hunt is nice but it's really not a game changer in any way. I'm not sure what to add here but the race feels more like an r6 or r7 race right now. Dragonborn: Seems like draconic breath is pretty solid and I love regeneration too. Having scales is a nice touch. I don't think the race is really lacking but it might be nice to see them get dark_vision as an affect or war cry as a racial. Mummy: I didn't think this race had much merit until testing it, but I think it could play a strong role in group composition. Mummy rot seems to land really often and should help a lot in big boss fights, and even while solo fighting. Cursed wound on the other hand I don't see having a ton of merit outside of PK. There are only a few mobs who heal during their fights, but maybe we'll change that with some of the level 100 areas. Vuln Fire/Holy are a pretty big deal, so I'm really curious to see what other players think of this race. Quickling: This race plays quite well with the addition of advanced skills. The damage output from the second/third attack bonuses are pretty significant, and it seems like it makes a great gunslinger or gladiator race for high damage output in large group fights. Warforged: Another race that seemed kinda strange at first because the bonuses lent well to tanking classes but not to others. With advanced skills this is a no-brainer pick for anyone who wants a serious tank character. For casters it might not be super useful but I will probably mage a warforged mage just to see if having a 20% block rate is worth a small loss of focus bonus.