Board Ideas.old [context]
Sender DarkLord
Date Fri Feb 3 11:18:52 2012
To all
Subject Vengeful Stance
Vengeance channels your fury and focused it on one target. All the attacker can see in this stance is his victim, and bright red. This stance allows you to maintain your full damage on someone even if they have successfully feinted or been rescued. If you are wielding a heavy weapon, your attacks will also have a chance of piercing through the armor of those in the way of your target and doing heavy damage to the one you seek vengeance upon. If your weapons are light, you have a chance of maneuvering around those standing in your way easier, dealing extra attacks, and requiring less moves in the stance. gt {*Quest Time, BaBy!1!1! Taking this stance puts you at a high risk from taking damage from multiple enemies that you are ignoring to get to your target. (possibly only if they are infact trying to rescue said target). It will also cost considerable moves to leap, dash around, and find holes to attack through bystanders to reach your victim. Capable classes: Assassin, Samurai, Ninja, Gladiator, Thief I apologize if any aspects of this are difficult if not impossible to code.