Board Ideas.old [context]
Sender SirLance
Date Wed Jul 10 20:12:27 2013
To all
Subject Charisma vs Mansion Aggression
It really should help bypass the chance a mob aggros you a lot more in here. Since the mobbles change, this place hits a lot harder, and casters can spend an eternity hoping to flee around in the right directions consistently enough to reach the end of each path without retreat. Especially if you don't have heals at your disposal. To be clear I'm at 200 Cha, it took a hell of a lot of knowledge about gear and full tatts/high base to get here, and within a day or two probably won't be possible again for a long while with more equipment nerfs coming to questing eq that have already begun today. Mobs still seem to aggro me just as much (Well over 90%) than when I have 100-150 Cha or perhaps even lower. I'm not saying I can waltz around here freely, but reaching something like that should reward you with some extra ease since this is supposed to be a function of the stat. Astral projection is also useless in here, which I'm sure is because all the mobs have See_all, which we were trying to step away from too. Maybe 20-30% of the mobs could be countered by stealth skills, or certain ones at least. Allow classes to work what advantages and niches they can create, eh?