Board Ideas.old [context]
Sender SirLance
Date Sun Dec 15 20:44:37 2013
To all
Subject GM Masteries
I think a lot more Grand Masteries should build into a new effect than merely a small increase from your initial Master investment already gained considering it costs the same amount again. Stuff like this: War Cry : +5 hit/damroll, -100 AC -10 saves A lot of GM's are pretty wasteful or pointless when you have other things to spend your points on. Only few are interesting where you go from 1x to 2x, and these are usually low investments to begin with (bash, trip, disarm). Grandmastering into something should really mean you're emphasizing and trying to benefit from the niche you choose to specialize in. As it stands now, most builds are best mastering a lot of things and hardly GMing anything if any arguably. May as well just boost all our stats and skills by a bit for a lump sum cost. No, GM should be special if its cost is to be an arm and then another arm. Not 40% to 50% flee, or 12% to 15% circle. Pay 4 trains for 40% and then another 4 for 10%, 3%? The main reason people are taking any GM's right now is because not all skills have been added which would certainly be sought instead than double dipping into these wasteful GM's. If you need help with ideas for secondary effects on them, then ask...I and many others have already thrown down plenty that seem to have been overlooked. I like the system's foundation, but can we work on finishing and polishing it now? Add the rest of the skills. Make a lot more of the investments worthwhile, in at least some sensible instances.